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1) The scope and acquisitions decisions that make the most sense for us, and 2) Some difficulties we've discovered in trying to get our collection, physical- , digital- and head-space, and infrastructure up and going.
There will also be an extremely brief overview of WHY we decided to teach with games and to support gamification, what (if anything) to do about mobile gaming, and where games in education might be going.
== Codecraft ==
* Devon Smith, OCLC Research, smithde@oclc.org
We can think of and talk about software development as science, engineering, and craft. In this presentation, I'll talk about the craft aspect of software. From Wikipedia[1]: "In English, to describe something as a craft is to describe it as lying somewhere between an art (which relies on talent and technique) and a science (which relies on knowledge). In this sense, the English word craft is roughly equivalent to the ancient Greek term techne." Of the questions who, what, where, why, when, and how, I will focus on why and how, with a minor in where.
'''N.B.''': This will be a NON-TECHNICAL talk.
[1] https://en.wikipedia.org/wiki/Craft#Classification
[[Category:Code4Lib2013]]